| AN ONGOING NEWSLETTER | July 2002 |
There is something quite unnerving about being attacked by a Chrome plated Skeleton..
Replicants are the machine elite, with ultra-sophisticated neural net processors and the latest alloy skeletons. With biological camouflage they are easily capable of passing as a human. Able to infiltrate deep inside enemy territory and providing a devastating punch once they reach their objective, they do not know fear and will carry out their mission at all costs. This makes them effective allies and fearsome enemies. Replicant design is based on a motorised Titanium alloy skeleton covered with artificial tissue to make it look human. This tissue is known as biological camouflage (BIOCAM) and replicants can be supplied with or without BIOCAM. The BIOCAM can be moulded into an infinite number of designs enabling the Replicant to assume a multitude of guises. Replicants without BIOCAM are known as 'Hard-shells'. BIOCAM Repliants are easily able to pass for human, making them able to hide a crowd. At the start of a game, a player with BIOCAM Replicants does not have to declare which individual figures are the BIOCAM Replicants. Note: The player must record which figures are BIOCAM Replicants before the start of the game. There is something quite unnerving about being attacked by a Chrome plated Skeleton. To represent this: There is something quite unnerving about being attacked by a Chrome plated Skeleton. To represent this: Any Green or Average quality figures suffer an additional –1 to any Reaction tests while in Close combat with a Hard-Shell replicant. Replicant class robots or Replicants as they are commonly known follow all the rules set out in the rulebook unless otherwise stated in the following sections. Replicants are counted as individuals when determining the number of groups and individuals in a force. If a corporate army has five squads then up to five replicants may be used Replicant class robots are programmed with the most sophisticated artificial intelligence programs and the advanced neural net computers. They can be used in any type of mission. Replicant class robots cannot 'Drop Down' or take aimed shots as described in the rulebook.
When a replicant suffers major damage roll on the Replicant Damage table.
When a replicant suffers critical damage, the replicant is destroyed and removed from play.
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Replicants are much smaller than Enforcers are. Consequently they cannot withstand as much damage as an Enforcer. Replicants have two damage categories: major and critical. When a replicant suffers major damage roll on the Replicant Damage table. When a replicant suffers critical damage, the replicant is destroyed and removed from play.
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Replicant Types
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